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Inform Material (IF)

Create customizable material properties for InForm geometry, including colour, shading, metallic/roughness parameters, and vertex colour control.

📸 Component Screenshot

Inform Material (IF)

📂 Component Location

Tab: 2. Geometry

📝 Description

The Inform Material (IF) component defines how geometry is displayed inside InForm It allows control over colour, shading mode, metallic and roughness attributes, and whether vertex colours embedded in meshes should be used or ignored. Use it to create consistent visual styles for geometry passed to InForm

📁 Example File

🔌 Inputs

Abbrev.Full NameTypeDescription
CColourGH ColourBase colour of the InForm geometry.
UnlitUnlitBooleanIf True, disables shadows and uses an unlit shader (ideal for analysis results). Default is False.
IVIgnore Vertex ColoursBooleanIf True, ignores any vertex colours stored in meshes. Default is True.
RRoughnessNumberMaterial roughness (0.0–1.0). Default: 0.5.
MMetallicNumberMaterial metallic value (0.0–1.0). Default: 0.15.
DSDoublesidedBooleanIf True, material renders on both sides of the mesh. Default: True.

🔄 Outputs

Abbrev.Full NameTypeDescriptionSuggested Connections
MPInform Material ParameterInForm Material ParameterMaterial definition for InForm geometry.Connect to the Material (M) input of the Geometry Layer (GL) component.